Website powered by
Takuya Suzuki
Takuya Suzuki
3D Environment Artist
Tokyo, Japan

Summary

I'm working on 3D Environment/Props Artist with 15 years' professional experience as a Modeler/Lead Modeler with Game Cinematics.

Skills

Environment DesignDigital SculptingEnvironment ModelingTexturing

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
V-Ray
V-Ray
UVLayout
UVLayout
Arnold
Arnold
mental ray
mental ray

Reel

Experience

  • Environment and props Modeling Supervisor at Photon Arts
    Tokyo, Japan
    January 2014 - Present

  • Environment Modeling Artist at Freelance
    Tokyo, Japan
    January 2014 - Present

    2014

    - Rurouni Kenshin, Kyoto taika / Densetsu no saigo (Feature Film)

    - Appleseed Alpha (Animated Feature)

    - Eternal Zero (Feature Film)

    - Space Brothers (Feature Film)

    - Umizaru, Brave Hearts (Feature Film)

    Modeling and texturing of environments and props.

  • Cinematic Senior Environment Modeling Artist at Blizzard Entertainment
    Irvine, United States of America
    January 2009 - January 2014

    - Over Watch

    - World of Warcraft : Warlords of Draenor

    - Heroes of the Storm

    - DiabloIII : Reaper of souls

    - StarCraftII : Heart of the swarm

    - World of Warcraft : Mists of Pandaria

    - DiabloIII

    - World of Warcraft : Cataclysm

    Modeling and Design of environments.

  • Environment and props modeling Artist at Square-Enix
    Tokyo, Japan
    January 2003 - January 2009

    - FINAL FANTASY XIII . June 2006 - Sep 2009.

    - FINAL FANTASY III for DS . December 2005 - June 2006 .

    - DIRGE of CERBERUS - FINAL FANTASY VII . March 2004 - October 2005

    - FINAL FANTASY VII: ADVENT CHILDREN . April 2004 - February 2005

    - FINAL FANTASY XII . November 2003 - March 2004

    - FRONT MISSION 4 . April 2003 - October 2003

    Modeling and texturing of environments and props.